﻿using UnityEngine;

public class PropertyElementGrid : PropertyElement {
	public PropertyElementGrid() {
		Type = ElementType.Tile;
		Name = "Grid";
		Position = new Vector3(0, -0.4f, 0);
		Rotation = Quaternion.Euler(new Vector3(90, 0, 0));
		Scale = new Vector3(55, 55, 1);
		TexturePath = Constants.Resources.Textures.Grids.GRID_2;
		TextureScale = new Vector2(55, 55);
		Color = Tools.Material.ConvertColor(120, 255, 0, 200);
	}
}